compute kernels造句
例句與造句
- Compute Kernels, in a Language independent and machine independent manner.
- Linux distributions that have highly modified kernels for example, real-time computing kernels should be listed separately.
- These technologies allow specified functions called compute kernels from a normal C program to run on the GPU's stream processors.
- Mathematica calls the processes performing computations " compute kernels " . gridMathematica allows additional processes ( compute kernels ) to be used.
- Mathematica calls the processes performing computations " compute kernels " . gridMathematica allows additional processes ( compute kernels ) to be used.
- It's difficult to find compute kernels in a sentence. 用compute kernels造句挺難的
- A key design aspect of MOOSE is the decomposition of residual equations into separate terms that are each represented by compute kernels.
- In 2007, NVIDIA introduced video cards that could be used not only to show C / C + + with embedded compute kernels.
- Compute kernels roughly correspond to inner loops when implementing algorithms in traditional languages ( except there is no implied sequential operation ), or to code passed to internal iterators.
- The vector processing proposal is currently ( 29 June 2015 ) a conservative, flexible design of a general-purpose mixed-precision vector processor ( suitable for executing compute kernels ).
- In 2008 Khronos Group released the OpenCL with the aim to support general purpose CPUs, ATI / AMD and Nvidia GPUs ( and other accelerators ) with a single common language for compute kernels.
- In computing, a "'compute kernel "'is a routine compiled for high throughput accelerators ( such as FPGAs, separate from ( but used by ) a main program.
- The rise of consumer GPUs has led to support for compute kernels, either in graphics APIs ( referred to as compute shaders ), in dedicated APIs ( such as OpenCL ), or in other language extensions.
- Later AMD donated Vulkan and now this is the current cross-platform API dedicated to reduce driver overhead, while better distributing work among multiple CPU and GPU cores, using an unified management of compute kernels and graphical shaders.